![]() ![]() :)Ī: Ok, first, in GPU-bound scenarios (ultra settings, resolution higher than full HD), you'll see lower performance, 20 to 30% lower. C'mon, it's brand new API, give it some time. But then we optimized the game, and the drivers were optimized in the meantime, and now D3D11 is 20-30% faster than D3D9! I have a firm belief that this will also happen to Vulkan vs D3D11, over time However, for now you can actually expect lower frame-rate compared to D3D11. But please be patient: in time, after optimizations are done, Vulkan will be faster, I'm sure.Ī: Let me put it this way: When The Talos Principle came out, it had a very similar frame rate in DirectX 9 vs DX 11. :( This is a beta phase, and there's still work to be done from our (Croteam) side and IHVs from driver side. Q: Then I can expect some great benchmark results?Ī: Not so fast! Sorry. It is (or will be) much faster than Direct3D 9, 11 and OpenGL! However, Vulkan really shines when it comes to reducing application and driver CPU overhead. For simple games, OpenGL (or Direct3D for that matter) is here to stay learning curve is not that steep as with Vulkan. Or maybe there's something in the fact that our GPU department is comprised of just one guy. Our entire GPU department was hard at work for three whole months. We (Croteam) really need some more assistance from our great community because, well, programming Vulkan is very complex! I'm still not sure if I did everything right. We were only able to test the game with a few cards and we would like to know û how does it run on your end?Ī: Well, yes. On a more serious note, we (Croteam) are kinda expecting your assistance to find bugs and performance issues with different GPUs. :)Ī: First, because The Talos Principle is a great game! Believe me - I've played it! :) Otherwise it's a bug! Except if it looks better û then we'll just call it a feature. The Talos Principle will look exactly the same as on other gfx APIs (Direct3D 9 and 11, and OpenGL). Q: So, we can expect new super-duper graphics effects and more explosions?Ī: No, this is graphics _programming_ interface, not effects designer. It's really great to have that much control. You better know what you're doing, because you won't get any help from the driver. Bad because there's a lot more coding and in general, it's a more complex approach. Good for performance reasons, because driver doesn't assume what game wants to render (I won't go into any more details here, sorry). This is both good and bad at the same time. You have to do a lot of things manually, instead of relying on drivers to do the work for you. Now, why was Vulkan support added to Talos?Ī: Good question! We (Croteam) firmly believe that Vulkan is really the best low(est)-level API there can be. What's Vulkan again?Ī: A PORTABLE low-level graphics API, that works across many GPU vendors (NVIDIA, AMD, Intel, Qualcomm, PowerVR.) and OSes (Windows, Linux, Android). It served its purpose to get things started and I think that a lot of Mantle is now incorporated into Vulkan. But portable, not restricted to just one GPU vendor. ![]() But again, portable, and not restricted to iOS and OS X.Ī: Right again. It's not subtle, but it's also not "all in one place." You do have to read and pay attention to almost every message, because you never know when a key piece of info will pop up.A: Vulkan is a great new graphics programming interface that has much less overhead compared to previous APIs like Direct3D 9, 11 or OpenGL.Ī: Quite like it, but portable, and not restricted to Windows 10 OS.Ī: That too. ![]() There are several mentions of people getting sick if you read all the terminal messages: the people working on EL slowly dwindling, Alex being one of the last ones left, etc. You're purposely left to connect the dots if you choose. I found one email where someone references that they showed positive for infection and were leaving the project or something along those lines - based on that I figured it was a virus based apocalypse, but I never found any more info on the subject.īeyond that, there's really not one single moment where it's all revealed, and they don't go into medical details, because extensive details of "why they died" isn't really relevant to the story. I was little annoyed with how much they talk about the end of humanity but kind of unrealistically (for the purpose of keeping is a mystery in the game fiction) skirt around mentioning what's actually causing it. Originally posted by Sweetz:Does anyone know specifically where you get this info? I finished the tower ending, but have not done the star levels. ![]()
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